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| criterion | cannon | mace | snare | arccoil | ward | lance |
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The Ward is a defensive GDG with amazing support capabilities. Unlike the other GDG's, it creates a powerful distortion that exerts a repulsive force against anything that comes into contact with it. The resulting 'Ward' repels any incoming energy, namely attacks from other GDG's, and also the ball, whilst maintaining limited launching capabilities. The Ward effectively overloads any attacking GDG due to the feedback created as the incoming energy interacts with the reflected energy. If a player purposely directs a subtle discharge into a Ward, the resulting force will be enough too repel the discharging player away at great speed, effectively turning the Ward owner into a mobile jump pad. Many teams employ the Ward in such a way, however the Ward's greatest appeal is its ability to deflect the ball accurately and with a tremendous boost of speed, creating a special scoring opportunity whereby teams will be awarded double points if they score off the ricochet - a Ward goal. One warning, however - if two Wards should collide, there will be a tremendous discharge of energy that will be felt across the entire arena.









